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Topic Name: Researchers at Carnegie Mellon University has Developed Magnetic levitation that Gives Computer Users Sense of Touch
Category: Mechanical
Research persons: Ralph Hollis
Location: Carnegie Mellon University, United States
Details
Computers, long used as tools to design and manipulate
three-dimensional objects, may soon provide people with a way to sense the
texture of those objects or feel how they fit together, thanks to a haptic, or
touch-based, interface developed at
Carnegie Mellon
University.
Unlike most other haptic interfaces that rely on motors and
mechanical linkages to provide some sense of touch or force feedback, the device
developed by Ralph Hollis, research professor in
Carnegie Mellon’s Robotics
Institute, uses magnetic levitation and a single moving part to give users a
highly realistic experience. Users can perceive textures, feel hard contacts and
notice even slight changes in position while using an interface that responds
rapidly to movements.
“We believe this device provides the most realistic sense of
touch of any haptic interface in the world today,” said Hollis, whose research
group built a working version of the device in 1997. With the help of a $300,000
National Science Foundation
grant, however, he and his colleagues have improved its performance, enhanced
its ergonomics and lowered its cost. The grant also enabled them to build 10
copies, six of which are being distributed to haptic researchers across the U.S.
and Canada.
“We have gone from the prototype to a much more advanced
system that other researchers can use,” Hollis said. Putting the instrument in
the hands of other researchers is critical in a young, developing field such as
haptic technology, he emphasized. Though haptic interfaces have uses in
engineering design, entertainment, assembly, remote operation of robots, and in
medical and dental training, their full potential has yet to be explored. That’s
particularly the case for magnetic levitation haptic interfaces because so few
have been available for use by researchers, he added.
“This is an affordable device that’s also practical,” said
Hollis, who has started a spinoff company to build additional devices. “Now
other people can have this technology, and this represents technology transfer
in the very real sense.”
Six devices will be delivered to researchers at Harvard,
Stanford, Purdue and Cornell, as well as to the
universities of Utah
and British Columbia. All are members of the Magnetic Levitation Haptic
Consortium, an international group dedicated to fostering increased use of this
technology.
Hong Tan, associate professor of electrical and computer
engineering at Purdue
University and a consortium member, studies human perception of fine surface
textures — work that requires simulation resolution at the micron level. “This
is beyond the capability of most commercially available haptic devices, but the
maglev device developed by Dr. Hollis will make it possible for us to continue
this research,” she said.
“The field of haptic research and development is expanding
rapidly,” said Rob Conway, project manager in Carnegie Mellon’s Center for
Technology Transfer. “Carnegie Mellon’s research opens new possibilities by
joining the world of haptic feedback with a comfortable magnetic levitation
interface. The magnetic levitation decouples the interface device from the
mechanical world, eliminating friction, backlash, jump, sticking and other
interfering effects, so that the user feels only the artificial environment in
complete accuracy down to the micro scale.”
The system eliminates the bulky links, cables and general
mechanical complexity of other haptic devices on the market today in favor of a
single lightweight moving part that floats on magnetic fields.
At the heart of the maglev haptic interface is a bowl-shaped
device called a flotor that is embedded with six coils of wire. Electric current
flowing through the coils interacts with powerful permanent magnets underneath,
causing the flotor to levitate. A control handle is attached to the flotor.
A user moves the handle much like a computer mouse, but in
three dimensions with six degrees of freedom — up/down, side to side,
back/forth, yaw, pitch and roll. Optical sensors measure the position and
orientation of the flotor, and this information is used to control the position
and orientation of a virtual object on the computer display. As this virtual
object encounters other virtual surfaces and objects, corresponding signals are
transmitted to the flotor’s electrical coils, resulting in haptic feedback to
the user. Hollis and his colleagues will demonstrate the new maglev haptic
interfaces at the IEEE 16th Symposium on Haptic Interfaces for Virtual
Environments and Teleoperator Systems, March 13-14 in Reno, Nevada.
Note for Haptic
Haptic means pertaining to the sense of touch. Haptic technology refers to
technology which interfaces the user via the sense of touch by applying forces,
vibrations and/or motions to the user. This mechanical stimulation may be used
to assist in the creation of virtual objects (objects existing only in a
computer simulation), for control of such virtual objects, and to enhance the
remote control of machines and devices (teleoperators). This emerging technology
promises to have wide reaching applications. In some fields, it already has. For
example, haptic technology has made it possible to investigate in detail how the
human sense of touch works, by allowing the creation of carefully-controlled
haptic virtual objects. These objects are used to systematically probe human
haptic capabilities. This is very difficult to achieve otherwise. These new
research tools contribute to our understanding of how touch and its underlying
brain functions work (See References below).
Although haptic devices are capable of measuring bulk or reactive forces that
are applied by the user it should not to be confused with touch or tactile
sensors that measure the pressure or force exerted by the user to the interface.
One of the earliest forms of haptic devices is used in large modern aircraft
that use servo systems to operate control systems. Such systems tend to be
"one-way" in that forces applied aerodynamically to the control surfaces are not
perceived at the controls, with the missing normal forces simulated with springs
and weights. In earlier, lighter aircraft without servo systems, as the aircraft
approached a stall the aerodynamic buffeting was felt in the pilot's controls, a
useful warning to the pilot of a dangerous flight condition. This control shake
is not felt when servo control systems are used. To replace this missing cue,
the angle of attack is measured, and when it approaches the critical stall point
a "stick shaker" (an unbalanced rotating mass) is engaged, simulating the
effects of a simpler control system. This is known as haptic feedback.
Alternatively the servo force may be measured and this signal directed to a
servo system on the control. This method is known as force feedback. Force
feedback has been implemented experimentally in some excavators. This is useful
when excavating mixed materials such as large rocks embedded in silt or clay, as
it allows the operator to "feel" and work around unseen obstacles, enabling
significant increases in productivity.
Teleoperators are remote controlled robotic tools, and when contact forces are
reproduced to the operator, it is called "haptic teleoperation". The first
electrically actuated teleoperators were built in the 1950's at the Argonne
National Lab, USA, by Dr. Raymond C. Goertz, to remotely handle radioactive
substances. Since then, the use of "force feedback" has become more widespread
in all kinds of teleoperators such as underwater exploration devices controlled
from a remote location.
In 1988 researchers at Cybernet Systems first developed devices that generated
arbitrary forces from computer models or simulations in lieu of actual physical
slave devices. When such devices are simulated using a computer (as they are in
operator training devices) it is useful to provide the force feedback that would
be felt in actual operations. Since the objects being manipulated do not exist
in a physical sense, the forces are generated using haptic (force generating)
operator controls. Data representing touch sensations may be saved or played
back using such haptic technologies. Cybernet licensed its force feedback
patents to Immersion Corporation in 1998 and Immersion licensed Logitech,
Microsoft, Sony and others to manufacture Force Feedback joysticks, wheels, and
othere devices worldwide.
Note for Magnetic levitation
Magnetic levitation, maglev, or magnetic suspension is a method by which an
object is suspended with no support other than magnetic fields. The
electromagnetic force is used to counteract the effects of the gravitational
force.
There are several methods to obtain magnetic levitation. The primary ones used
in maglev trains are servo-stabilized electromagnetic suspension (EMS),
electrodynamic suspension (EDS), and (in the future) Inductrack.
If two magnets are mechanically constrained along a single vertical axis (a
piece of string, for example), and arranged to repel each other strongly, this
will act to levitate one of the magnets above the other. This is considered
pseudo-levitation.
A substance which is diamagnetic repels a magnetic field. Earnshaw's theorem
does not apply to diamagnets; they behave in the opposite manner of a typical
magnet due to their relative permeability of μr < 1. All materials have
diamagnetic properties, but the effect is very weak, and usually overcome by the
object's paramagnetic or ferromagnetic properties, which act in the opposite
manner. Any material in which the diamagnetic component is strongest will be
repelled by a magnet, though this force is not usually very large. Diamagnetic
levitation can be used to levitate very light pieces of pyrolytic graphite or
bismuth above a moderately strong permanent magnet. As water is predominantly
diamagnetic, this technique has been used to levitate water droplets and even
live animals, such as a grasshopper and a frog; however, the magnetic fields
required for this are very high, typically in the range of 16 teslas, and
therefore create significant problems if ferromagnetic materials are nearby.
In figure 1, Levitating pyrolytic carbon
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