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Topic Name: Haptic technology ; the sense of touch to virtual worlds
Category: STAR (Space, Telecommunications & Radioscience)
Research persons: Professor Alan Marshall
Location: Queen's University of Belfast,Ashby Building,Belfast, BT9 5AH, United Kingdom
Details
The virtual universes could
integrate the direction of the touch. The group of researchers behind the
experimentation in the long term hopes to revolutionize the experiment of the
Web like video game.
And if the researchers of Quenn' S University of Belfast invented the
virtual touch? They would be in any case taking the way of it. Taken along by
professor Alan Marshall, from the teams of the electronic department, electric
engineering and data-processing science of the Irish university begin a three
years program devoted to the addition of this third direction to our virtual
peregrinations. For the time being, it is indeed possible only to see and hear
in the universes 3D created artificially.
Haptic technology
This research will be based on technologies known as haptic, to implement
interfaces making call within the meaning of the touch by the exercise of
forces, vibrations and movements in direction of a user. This mechanics is
applied for the creation of virtual objects authorizing the physical contact,
objects in particular intended to appear in haptic virtual environments.
At present, the apparatuses with the haptic functions are applied only to
isolated systems. Supported by British BT,
American Immersion, and Canadian HandshakeVR, the group of research aims at the
development of a network of haptic apparatuses for the creation of perceptible
environments to the touch.
The possibility of making interact distant people in the same “palpable”
universe is also in sight.
Touch to revolutionize the experiment of the numerical one Still it
will be necessary circumvented the limits imposed by the Web such as the
variability of the band-width or the times of transmissions. Problems on which
should also lean the researchers. “If we enter one second era of the Internet,
the network should be able to deal with multimode communications including the
use of new directions”, declared professor Marshall. And to add, “take Nintendo
Wii. It already revolutionized the experiment of play without to allow new
feelings related to the touch. Imagine what it could be of it if we could put
ourselves in the skin Roger Federer and feel each impact of service, in real
time”.
About Researchers:
Professor Alan Marshall
+44 (0) 28 9027 4248
+44 (0) 28 9066 7023
email: A.Marshall@ee.qub.ac.uk
School of Electrical and Electronic Engineering
Queen's University of Belfast
Ashby Building
Stranmillis Road
Belfast, BT9 5AH, UK
Funded:
The new study is formally known as
Network
Architectures for Distributed Haptic Virtual Environments (HAPNet) and is a
combination of work from two centres within
Queen’s University,
The Virtual Engineering Centre (VEC) and
The Institute of Electronics,
Communications and Information Technology (ECIT).
The VEC at Queen’s is a £4.5million initiative
by the Faculty of Engineering and Physical Sciences which brings together all
the Schools in the Faculty. This includes expertise in Virtual Reality,
Engineering Computation, Communications Networks, Physical Modelling and CAD
technologies.
ECIT is a £40 million research centre
established by Queen’s in the Northern Ireland Science Park. The world-class
centre has a unique focus on blue skies, strategic and industrial research
projects. ECIT brings together, in one building, internationally renowned
research groups from Queen’s specialising in areas of advanced digital and
communications technology.
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